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Kirill-Live
Kirill Live @Kirill-Live

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Kirill-Live's News

Posted by Kirill-Live - 2 weeks ago


I almost finished the tech demo Visual Novel "Breastaurant: Hot Coffee".

This is what the game will look like, I'll think about what can be improved. I would like to hear your opinion on this matter.


This piece took us almost two months due to the fact that we tried to get the most out of Tuesday JS engine and were distracted by its improvements.


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Posted by Kirill-Live - October 23rd, 2022


After a short break, we made two new characters for the visual novel Breastaurant: Hot Coffee.

Work is progressing slower than expected due to parallel work on improving the Tuesday JS engine


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Posted by Kirill-Live - September 27th, 2022


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Over the next few months, I'm planning on doing a little visual novel about Breastaurant management. It will be made on TuesdayJS visual novel engine. the game will be available on Web, macOS, Windows and Android platforms.


GamePlay

The project will not have mini-games like before, and there will be no resource management other than allocating time and money to develop coffee. Only dialogues and choices with a random chance of success or failure. It will be possible to predict the consequences of the choice in communication with the characters


Plot

The protagonist, who dreamed of opening his own eatery, suspiciously buys a room that is ideal for this. It is located in a very good location, close to two business centers and public transport stops.


Applying to the bank for a loan to develop the eatery, it turns out that the premises have a bad reputation and the former owner was glad to get rid of it. the bank employee agrees to provide funds for development on the security of the premises itself and sets the condition for the institution to become successful within a month.


Detailed description here


I will also be glad to hear your opinion and suggestions on this matter. Very interested in bringing in a composer to create music.


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Posted by Kirill-Live - April 6th, 2022


I made a new graphics editor for ASCII graphics!


                                                        .               
                  .                    .                :               
                  ;                 .               .   !   '           
              - --+- -      ,,,       +                ,|.'             
                  !        (o o)             -  -- ---(-O-`--- --  -    
          _--__   .  ___ooO-(_)-Ooo___________________,`|'`.            
         /  /  \    |  |                           |, | !    .          
        |    ,-.)   |[]|    _   ___  ___ ___ ___   |[]| :               
/\_     (  () =(    |  |   /_\ / __|/ __|_ _|_ _|  |  | . . :  ___      
\ /      \)\  _/    |  |  / _ \\__ \ (__ | | | |   |  | .     /_  ",    
 \\    .-'   '--.   |  | /_/ \_\___/\___|___|___|  |  |      (((/   \   
  \\_.' ,  \  \  \  |  |             __  ___       |  |       )- )  )   
   \_.-'\,_/ _/'\ \/|  |        /\  |__)  |        |  | ,     \_/   /   
         \   (   '_/|  |       /~~\ |  \  |        |  | |     _-(   (   
         |  . '.    |  |    __              ___    |  | |    / ) )  )___
         |      \   |  |   |__)  /\  | |\ |  |     |  |_\\__/ / (  (% #/
         \  _|   \  |  |   |    /~~\ | | \|  |     |  | "----')__\,)__/
          \  |   |  |  \                           /  |      /  '(      
           '.|   |  |   '-------------------------'   |     /     \     
              \  '\_|       ,-----------------.----.  |     (   / /     
               `-._ |       |  ,---,          |    |  |     )     (     
                  \`|       |  |   |          |    |  |     "-___-"     
                   \| //||| |  |   |          |    |  |     |  | |      
                    | ((|-| |  |   |          |    ||||     | /| |      
                    | \\||| |  |   |          |    |\/|     | )\ |      
                    \       |  |___|          |____|  |     | / \ \     
                     ',____/-------------------_______/     |-(  \^(    
                                                            )^/   \_\   
                                                           /_/         

GitHub: https://github.com/Kirilllive/tuesday-js


Play on-line: https://kirilllive.github.io/tuesday-js/tools/ascii_paint.html


The editor for ASCII-graphics, combining a graphical editor and an image to text converter. Decorate your text and surprise your readers with an original social media post or blog post using ASCII graphics.


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If you open a bitmap in the editor, it will be displayed on the background of the canvas and can be used as a template or example to redraw the image into text symbols.


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The built-in text editor will allow you to work with the image in the same way as in a regular text editor. In addition this feature will allow you to quickly add data to the editor and copy it back to the clipboard.


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GitHub: https://github.com/Kirilllive/tuesday-js


Play on-line: https://kirilllive.github.io/tuesday-js/tools/ascii_paint.html


🧡 Patreon: https://www.patreon.com/kirill_live


🚀 Twitter: https://twitter.com/TuesdayJS_vn


Tags:

1

Posted by Kirill-Live - August 11th, 2021


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Tuesday JS is a simple web-based, free and open-source editor is designed to create interactive fiction and visual novels without knowledge of programming languages. It uses a drag and drop interface for scene editing and to make interfaces. The story script is displayed as a flowchart node with all plot elements and branches. This makes it easier to navigate and helps you create a great story with many plot options. The editor is available on-line in browser and as a application for Android devices.


Home Page: https://kirilllive.github.io/tuesday-js/


🧡 Patreon: https://www.patreon.com/kirill_live


🚀 Twitter: https://twitter.com/TuesdayJS_vn


Visualization

The editor displays the structure of the script with all elements such as dialog options and selection consequences. This makes it easier to navigate and edit the script.


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Scene editor

The scene editor can arrange all the elements in their places. It also shows how the scene will change on different screens. In the scene layout you can use standard HTML units in percentage pixels or centimeters to better adapt the scene to different screens.


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